Yaqi Chen
Co-Designing affective tree for virtual campus: A future-led framework testing natural restorative experience in virtual reality
Summary
During the 2021-2022 MRes Design course, Yaqi Chen conducted a detailed investigation of virtual nature technologies and machine learning methods and developed two research projects. Both projects seek to improve the negative psychological problems of young people (especially college students) living in urban environments through social interventions. The first research project focuses on how to guide more user positive emotions during online communication to promote college students’ social connections in the near future VR campus. The objective of the second project is to explore the game mechanics of serious games and empirical evidence for patients with misophonia.
Research Project 1 - Co-Designing affective tree for virtual campus
Abstract
Nature-based virtual reality (VR) interventions have been widely used in psychotherapy for restoration. Emerging theories to explain the effects of restoration of natural environments consider social factors, which have the potential to be combined with positive resonance theories in affective science. This study hypothesizes that VR campuses will play an important role in future education through future-oriented policies, considers how to apply affective technology to provide college students with VR social scenes that meet both visual preference commonality and individual aesthetic differences, and uses intelligent agents of the virtual tree system to guide more positive emotional reactions through the control of motion textures in online communication in VR scenes. Our purpose is to provide college students with perceived and participatory qualities of restoration and recreation that approximate the effect of a real campus's natural environment through social support to ameliorate their growing negative psychological problems. By referring to prospective design and participatory design, and combining methods of VR experiments and affective computing, we develop a theoretical model and mixed methods to verify the restoration effect of affective tree and a framework to test the user restorative experience in VR natural environments. This study critically discusses the current state of the lack of user studies in the design of computer-generated VR scenes and ethical precautions in response to the emotion recognition technology in future VR campus.
Future Direction - Research project 2
This serious game aims to provide human users with an interactive audio-visual synesthesia restorative experience in the 21st century and to assist users to perceive the impact of sound behavior on the social environment through an interactive game mechanism that abstracts consciousness into non-human creatures.
Human society has entered the era of Industry 4.0 in the 21st century. Citizens live in residential situations that are industrially contaminated and isolated from nature, resulting in the frequent occurrence of negative mental health issues among them. In the same century, Misophonia was also recognized as an anxiety disorder. As a future experimental tool for scholars in the field of emotion science, the Affective Forest project can collect and analyze the voice data of 21st-century citizens and transform the emotions into a conscious forest, enabling futuristic researchers to conduct in-depth research on historical conflict between industrial society and nature in this era from the perspective of citizens' preference for sound.
The virtual forest and its non-human inhabitants possess affective properties. The speech of the experimenter triggers the activity of affective creatures, and the environment is characterized by the color response of synesthesia based on the emotional states of the creatures. Through this time-spanning virtual installation, future researchers will be able to help the patients with misophonia in their time.